This article really got me thinking.
To quickly paraphrase,
Studios don't want to pay too much for VFX, and VFX companies ALL want the super cool movie jobs, so they undercut each other and work tighter deadlines. Some even work for free in the name of prestige and/or higher likelihood of future (higher paying) commercial jobs. So we all end up with 2018 movie VFX that looks like they were made in 2001.
Anyways, what gets to me in particular is this concept of working on high-profile/speculative projects for free, in hopes that you can snatch up more lucrative projects in the future. It makes sense on paper, but it seems to be crippling the VFX industry.
What do you guys think? Are there implications to the motion graphic industry here? A lot of mograph studios are getting into heavier and heavier VFX work and pitching is definitely the name of the game. I feel like motion graphic jobs generally don't get so deep into the shit but that may change in the future.
Maybe comparing 3D models in a Marvel movie to VFX heavy mograph work isn't fair... In any case, its something to keep in mind, especially as we all move into the future while constantly deciding which new skillsets are worth mastering.