I'm working on a project folder structure right now to get everything finally organized well and was wondering if you could share how you organize your projects?
Thanks a lot in advance!
exactly, that's the point. I was always wondering "where do I put these..." :)
Thanks so much for sharing! I really like this structure - it's a nice mix of sorting it chronologically and by usage. And especially like the BTS addition, that's a good one! Makes me think of expanding it into a 'case' folder in which there can be possible mock-ups, Stills, BTS-snippets or making-ofs etc.
Theres a structure generator?? Omg! I feel like Ive just slithered out of a cave. Thanks for sharing!
Very intersting thread!
We currently have this structure:
01 Assets from client
for anything coming from the client such as docs, briefs or fonts
Guess what? Treatments, storyboards and animatics go in here, but even styleframes, moodboards and such. NOTHING related to the actual production.
03 Graphic assets
The FINAL production design assets
04 Project files
This is divided in subfolders, one per software, such as AE, Animate, C4D etc.
As stupid as it may seem, sometimes it's useful to have a folder for prerendered elements, such as 3D passes or flash animations rendered to PNG, to keep things tidy
Musics, VO and sfx go in here
In here we have three folders: demoes, finals and collect, for the client that needs it (happens very rarely, but if it happens, this is probably the place that makes more sense where to store a collect)
Because you need a folder where you can store your screen recordings while you work or any kind of teaser for the project you're going to publish sometime soon, right? :)
Yes love the _OLD folder system, it lets folders get naturally messy but its a way of containing the chaos. Just sweep it under the rug ;)
I always have a Ω_OLD folder ready at hand. Omega will always be the last character in any folder structure so it's super easy to file unused or old projects when versioning.
Ah nice, that's a really helpful collection! thanks! ( :
Awesome, thanks for writing all this down in detail. This helps a lot. ( :
Oh and I'm also waiting for that outer space Bowie call by the way. 👩🏻🎤
I try to keep it simple and not over organize simple projects. Like not making a folder for each kind of asset, just putting all in the same assets folder. If things become crazier I start putting things in subfolders.
Also, I prefer putting the year first for the date naming convention. That way it is more organized in a list view when everything starts with the same number, instead of putting the day first. example:
*Skipped ahead to month 09
Similar to Jack Lykins, we use: Client Name > Project Name (sometimes there's more than one project per client)
Inside that, we have ASSETS, PROJECT, RENDER
Assets contains everything related to the project, broken down into more folders like: Audio, Graphics, Brand, Script, Storyboard.
Project contains the main project file that's building the animation, eg After Effects, C4D
Render contains the drafts and final renders.
Like Jack, we never use 'Final' in our filenames, our renders are dated, eg 'ProjectName-100119'
+1 to the Justin McClure site. I've been using Erica Gorochow's folder structure for a while. You can see how different animators structure their folders and pick one that fits your style and needs.
I generally keep my project files simple (like what Jack Lykine posted), but if you want something a little more detailed. Check out these links on automated file structure generators:
My work is typically 2D motion design but often with video production in the mix. The main folders I use are:
This includes subfolders like Audio (SFX, Music, VO), Stock Footage, Textures, Fonts, Scripts, Reference, etc.
With folders for Video (A Cam, B Cam) and Audio. I generally organize these folders by content (i.e. B Roll, Interviewee's Name, Scene 001). This is fine for what I do, but on bigger projects a more thought-out system is needed to match what the production crew is up to. Scene #, Shot #, Roll #, and so on.
• PROJECT FILES
With subfolders fo AE, AI, PS, C4D, etc.
• RENDERS & EXPORTS
Includes an Output or Deliverables folder.
In After Effects, the layout is very similar. The main difference is a Compositions folder with subfolders for Precomps (sometimes broken down by scene) and Master Comps.
Project files are always consistently named, and each project has a unique ID for invoices and all that. For example, if today I'm working on my eighth music video for David Bowie (dream big, right?), I would name the project DB-08-19, and project files would be some variation thereof (DB-08-ZIGGY.ai). I always stick with V1, V2..., and NEVER type the word "final" in a filename. I think there's some leeway with naming, as long as it's consistent.
Still waiting on a call from Bowie from outer space.
This system probably has plenty of flaws but it's worked for me for years, and everyone who's worked with my files seems happy. I'd love to know how some of the bigger agencies handle this, as I've mostly picked this up on my own.
Damn, that was a long post. Hope it helps!
This is what I'm using currently:
Includes some folder icons that I found somewhere online. I haven't updated it in a while, so looking forward to seeing some others!
I asked about this a while ago and got some helpful advice, although I welcome more opinions cause it's never too late to improve them file structures!