I think there is value in cracking straight on with animating without having to spend time designing a character, and it kind of levels the playing field so that when looking at all the entries, we'd only be comparing ideas and animation, and seeing those talents in isolation might be kind of fun.
I might have misinterpreted your comment about the artwork, but I think that sometimes, the simpler the better. That's the principle of a sack of flour test, isnt it?
Yeah, I hear that. Thanks. Maybe I’ll do this challenge to redeem myself from being cynical, and report back.
I think it's really just for fun and the intent of this initiative is not to be taken too seriously. In a world where I need another animation challenge as much as I need a butthole on my elbow, I think it's actually a pretty refreshing take on this sort of thing. Perhaps there's a month where they ask participants to create their own characters later down the road? I think the simplicity of the character allows for more opportunities to get crazy with the challenge rather then getting hung up on any sort of preconceived style, direction, etc.
I like the idea of this, but I don't see the value in spending your time working with someone else's artwork/style.
Even if it's geared toward students, I would rather encourage them to create their own character within a set group of guidelines for scale, palette, etc. Especially in this case, where the source artwork is so rudimentary that the rule of utilizing it doesn't even add much to the premise of the challenge.
Great idea. I love this.