Thought: It's one thing to pay a freelancer his/her day rate out of your overall budget to concept, design, animate your project. It's another to offer them scraps of that overall budget to do the entire project.
I just did the math on an inquiry and it came to about $25 / hour, if I'm conservative with how much time would go into it.
I get these e-mails from sort of middlemen, "explainer" video factories from time to time, and the budgets are nearly always like this. Obviously the model is working for them, and obviously they find people to do their projects at these rates, which I think is not so great. I think it devalues the artist, the work they do and the time they spend, and ultimately the industry as a whole.
On the one hand, I get it if someone says, "I didn't have any other work at the time. I knew I'd be underpaid, but I needed the money, so I was happy to do it." As a father of four kids in a single-income family, I've absolutely been there, and I'm sure I'll be there again. So I totally get that.
However, I've also taken jobs that I knew weren't paying what the work was worth -- whether I based that on time, or value I bring, or both -- and halfway through the job, a better opportunity came in that I had to pass on, because I had taken the first job, that didn't value the work I was doing in the first place. That's happened to me more than once, and it's a huge bummer.
I'm not saying I think it's "wrong" for motion designers to take these jobs. Sometimes you do what you have to do. But I do think it hurts everyone involved when these types of companies offer them.
As I finish typing this, I'm thinking I'm sure this post has been made about 93 times already. If so, apologies -- disregard!
But if you have similar experiences, or have thoughts on the matter that could be helpful to the rest of us, or if you disagree completely, would love to hear.
Love and hugs,